Wednesday 27 November 2013

(✎) The 12 Principles Of Animation Assignment

Hello. First of all let's see the demonstration video:


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if that was too long check this one:


And here are the principles:
1. Squash and stretch
2. Anticipation
3. Staging
4. Straight ahead and Pose to pose animation
5. Follow through and overlapping action
6. Slow-Out and Slow-In
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid drawing
12. Appeal

 For this case (because this is a group assignment) I am going to do #5, 6, 7, and 8. If you want to see the rest go to this blog for #1 - 4  and and this blog for #9 - 12. Anyway let's start with the #5.

5. Follow through and overlapping action
     This principle could applied to something or an object that has extra parts (like hands, clothes, cars, hair and etc). For Example if the main object want to move, the extra parts also need to be moved in order to make/support the main part or the whole object moves realistically. Or like this:

6. Slow-Out and Slow-In
     This principle is about a smooth movement. What I meant is, the movement of the object is not too stiff. For example a pendulum. So if we animate a swinging/moving pendulum, for the first frame. We might move the circle to the corner left for Out. And for the second frame or whatever it will be, we might move it to the corner right for Out and then to the center for In and so on. We might move it directly without techniques so the result will look stiff. But if we do the other way like trying to use the techniques which is to pull the circle out or in a bit after we framed it. And for that, we might get a better result.  For demonstration click this link and then hold Ctrl + F and type Ease, and then click the images.

7. Arcs
     Arcs means something that is moving with maintaining the direction. For example, a soccer player is going to kick a ball. So the Arcs will be the legs. Or a person is shaking a hand and footsteps like this in this image :

8. Secondary Action
     Secondary Action also could be called an extra action, or it could be an action that is not really necessary for the main action but it gives more support to the main action. For the example, person A is talking with person B while they are playing video games. Or it could be like this:

Friday 8 November 2013

(✎) Tips & Trick Stop Motion Animation Assignment


Tips, Techniques, & Tricks For Stop Motion Animation

        These below... are the videos that I found useful for creating and making a Stop Motion Animation. In those videos... I found many techniques and some steps that help you to create a professional Stop Motion. So... let's take a tour.

The Six Animation Principles
First of all, let's start with the principles. Source

Based on the video above. So the principles are:
                                                                1. Anticipation
                                                                2. Squash & Stretch
                                                                3. Follow-Through
                                                                4. Ease in and Ease out
                                                                5. Arcs
                                                                6. Staging.
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After you watched that. Let's go to another place. Which are the steps, setups and techniques.Source

the video above is telling you about some steps and setups to start a Stop Motion.
Alright, if you have watched that, let's see the other one.
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This one below, is kinda more useful than the others. Because this video shows more steps to create the Stop Motion. Like editing, tweaking and etc. Just check it out.

Click Here if the video doesn't work.

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Ok, for the last part I found a cool Stop Motion, which is a Stop Motion created by the camera's lights or it could be say by manipulating the camera's shutter speed . Here you go. Source


Alright then... the tour has finished. so far that's all, sorry for mistakes and thank's.

Thursday 7 November 2013

(✎) Early Stop Motion Animation Review Assignment

Phenakistoscope
An Early Animation Device

      Hello. I'll introduce you to an early animation. So, the image above is a Phenakistoscope. Phenakistoscope is an early animation device that uses the persistence of motion principle to create an illusion of motion. The Phenakistoscope consisted of two discs mounted on the same axis.  The first disc had slots around the edge, and the second contained drawings of successive action, drawn around the disc in concentric circles. Source
      The interesting part about this device is when it's spinning. Although it is just a device with some images on it but it actually creates an effect. My experience about this was... when I was trying to see the actual "step" or "frame" of it while it was spinning but I couldn't. Even though I tried for many times and tried to spin it slower but I still couldn't see it. So that was the thing that I found out interesting. And that is why they used the persistence of motion.
     For the last thing. This device is very important for the history of animation. This is because... some animator and people could understand how animation was made so they would have an inspiration and ideas from these devices. anyway that's all thank's for reading sorry for typos.

Tuesday 5 November 2013

(✎) Stop Motion Animation Film Review Assignment

Part 1: Review

DOT. Worlds' smallest stop-motion animation.
The Film

The Making of :


My Comment :
     Hello. Before I am going too far, I just want to say that this Stop - Motion Animation is very inspiring and wonderful. Why?.. Because I saw how the artists are taking this project seriously. This Stop Motion is so tiny, they actually did a great job like when they tried to apply the colour to the girl, I think that part was very hard because if we do it, we have to be patient, neat, and careful of what we are doing and even the girl is not just one but MORE! So in the end, I learned many things from this Animation. I learned to be patient, neat, creative, making new ideas, and confident.

Part 2: Inspired Stop - Motion

Coraline

The Making Of:

There you go, Coraline...
      My favorite all the time Stop - Motion is Coraline. Coraline is a 2009 American stop-motion 3D horror/fantasy film based on Neil Gaiman's 2002 novel of the same name. It was produced by Laika and distributed by Focus Features. Written and directed by Henry Selick, it was released widely in United States theaters on February 6, 2009, after a world premiere at the Portland International Film Festival. The film was made with Gaiman's approval and cooperation. I really like this Stop - Motion not just for the professionalism but also the idea and techniques. They did it very well done. 
 Source: Wikipedia